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A 3D Animated Legoland

A 3D Animated Legoland

Tutor: Scarlett Xiao Internal Moderator: Kate Williams
Forename: Family Name: SRN: Year Code:
Marks Awarded %:
Marks Awarded after Lateness Penalty applied %:
Penalties for Late Submissions
Late submission of any item of coursework will be capped at a minimum pass mark if received up to one
week late. Any submission received more than one week late will be awarded a mark of zero.
Late submission of referred coursework will automatically be awarded a mark of zero.
Please refer to your student handbook for details about the grading schemes used by the School when
assessing your work. Guidance on assessment will also be given in the Module Guide.
If you are unable to complete this assignment by the required deadline then please ensure you understand
the University’s policy on Serious Adverse Circumstances that may have affected your assessment(s). Full
guidance on making a claim can be found in either in your Programme Handbook or module guide.
Information is also available on your Programme Website and in the “A – Z of the University of
Hertfordshire”. The A-Z Guide can be found in the Student Support section on StudyNet.
Guidance on avoiding academic assessment offences such as plagiarism and collusion is given at this
URL: http://www.studynet.herts.ac.uk/ptl/common/LIS.nsf/lis/citing_menu
School of Engineering and Technology
Page 2 of 3
This Assignment assesses the following module Learning Outcomes:
– Evaluate appropriate data structures and algorithms used to represent and render
realistic 3-dimensional scenes
– Use an appropriate high-level language and API to create and manipulate images of 3-
dimensional objects
– Create a simple, interactive, virtual reality environment using a modelling language such
Assignment Brief:
Use VRML to design and create animated 3D Legoland scenes, with the following functional
– Minimum 4 Legoland objects to be built and animated with the use of primitive shapes,
lines, faces and extrusion techniques.
– Minimum 3 different types of interpolators to be applied for the animations
– Minimum 3 different types of user interactions to be implemented
– Animations should be realistic movements
– Use of colours, textures are compulsory
Submission Requirements:
Online submission through StudyNet to include:
– 3-page report on description and discussion of different stages of your work, plus no
more than 3 pages for reference, name your report as
– Your final VRML program, name your program as
– Any inline files and any other supplementary images or data
This assignment is worth 30% of the overall grade for this module.
Marks Awarded for:
– 60% Programming: A working VRML code which meets the functional requirements
stated in the Assignment Aims. No other programming languages or software are
allowed to be used in this assignment. Inclusion of chunks of non-understandable and
nonworking code will be penalised heavily by deducting 20% of the mark that you will get.
– 30% Report: Original and concise description and discussion of the work done.
– 10% Progress Check: There will be a check of your progress in doing this assignment at
the beginning of Semester B.
A note to the Students:
1. For undergraduate modules, a score above 40% represent a pass performance at honours level.
2. For postgraduate modules, a score of 50% or above represents a pass mark.
3. Modules may have several components of assessment and may require a pass in all elements.
For further details, please consult the relevant Module Guide or ask the Module Leader.
School of Engineering and Technology
Page 3 of 3
Typical (hours) required by the student(s) to complete the assignment: 50 hours
Date Work handed out:
18th October 2013
Date Work to be handed in:
25th March 2014
Target Date for the return of
the marked assignment:
29th April 2014
Type of Feedback to be given for this assignment:
Marking scheme will be published alongside with the assignment details. Assignment feedback
will be provided through marking matrix.


Category: Uncategorized

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